THE FIRST BERSERKER: KHAZAN PARA LEIGOS

The First Berserker: Khazan para Leigos

The First Berserker: Khazan para Leigos

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Isso não foi reflexo único dos aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, contudo sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores com padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem qual este jogador se adapte e aprenda rapidamente, desenvolvendo estraté especialmentegias, 1 timing necessário e uma compreensãeste profunda do sistema do combate.

Não sei se isso foi por questãeste intencional do design ou resultado do um erro, contudo tenho a impressãeste do que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — mas vale a pena insistir 1 pouco para passar dela.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Quem gosta do 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato de que The First Berserker: Khazan nãeste há um Bastante mapa interconectado para explorar.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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